![]() ![]() I found a guide to using a program called GIMP, a free and essentially low end/limited version of Photoshop, but it could do what I needed it to do to create what I wanted. I didn’t have a program like photoshop, and even then I didn’t have any experience in it anyway, so I went to multiple forums to find alternatives. None of the tattoo mods (and there weren’t many) I felt worked for me, so I decided I was going to make my own. See, when it comes to tattoos in real life, I have very set rules and opinions. I found a few, but none of them were designs I liked. I am huge on character creation so I combed around for something I felt could fit well into the Fallout universe – a tattoo mod. So I wanted to keep the mods I used to things that felt seemed realistic in terms of possible within our reality and the games. Fallout may be a fictional series, but it’s rooted in our reality. I went a touch overboard for a while trying things out, until I made a realization that became key and crucially important to my use of mods from that point forward. There were mods that added clothing, mods that made small changes to pre-existing in game clothing, mods that re-textured weapons, mods that altered backdrops and landscapes, the list goes on and the possibilities were endless. What piqued my interest above anything else was that there were endless amounts of mods that changed the aesthetics of the game. This was a hub of sharing mods of all kinds, and there was tons upon tons of content. It was then that I stumbled across nexusmods. I give these types of modders extreme respect because I simply don’t have those skills. What modders had effectively done was created “bug fixes and patches” to try to alleviate these issues and others you may not have known existed. It’s no secret that FONV (I’m going to refer to Fallout: New Vegas like that from this point forward) was released with issues and glitches all over the place in some cases it suffered debilitating crashes and bugs that prevented you from finishing mandatory main storyline driven quests. I was googling a guide for something and kept coming across pages like “top mods to fix Fallout New Vegas,” and things like that. It started with Fallout: New Vegas (or maybe it was The Elder Scrolls: Oblivion…). While I’ve definitely looked at and used some gameplay mods, where my experiences lie are in the mods that alter visuals. However when you download a PC game, you’re downloading the entire game and all its internal assets onto your computer, allowing you to look through all of it, assuming you know what to look for. ![]() I’ve looked into it and wouldn’t be able to relay back in translation the information I’ve seen. Effectively hacking an Xbox or Playstation isn’t so simple. These are primarily only seen in PC Games, due to the nature of how consoles work. In some cases these are massive gameplay changes that can completely change your experience of the game, and in others small differences like slightly altering your character’s run speed. So what is modding/what are mods? It’s short for “modification,” which is literally what it sounds like: modifying some factor within a game to change the gameplay or visuals. Remember Me and The Technomancer are good examples of this, two games that I enjoyed probably more than most because, despite their clunky gameplay mechanics, length, and other shortcomings, I found both very visually appealing. I’ve stated in more than one post that I’m very aesthetic based and how a game looks can either hinder or enhance and directly influene my enjoyment and opinions of a game. Even going as far back as The Legend of Zelda: A Link To The Past (one of if not my favorite game of all time), it has always bothered me that Link’s hair was pink. Ever since I was young I always picked up on small visual details. ![]()
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