To tell you the truth this is one of the frist times i have ever been involed in making a video game. Iam a huge hyper fan (and have been working on a hyper project.) with alittle help for friends.īut to tell you the truth it very hard to do! most of my friends are fresh out of devry and out of TEc (we have been working on a beta version of code name clif max (a fighting game that runs off the hyper neo geo 64) it uses the same fighting sytle as Buriki One! but like i said it very hard for a team of 10 to 15 people to do!Īre you making a demo? or making a whole beta game? if you making a demo (for one person it sould not be to hard.) if you import the warriors form (warrior rage) and add alittle bit of basic codeīut if your making a whole new game (and it just you!) it will not work! it very hard and takes alot of time!! Quant au VI, très complet mais sorti sur dautres supports (Atomiswave et PlayStation 2), il. Shop samurai shodown t-shirts created by independent artists from around the globe. Les épisodes V et V Special sortis 7 et 8 ans après ne le surpassent pas franchement, même sils ont leurs qualités. i have been working on a beta version of the doctor v64 (that will work for uploading hyper 64 games) here is there website Samurai Shodown IV reste un jeu très agréable, proposant une jouabilité intéressante au niveau technique et doté dune ambiance très différente du reste des jeux de combat. the only problem if finding away to upload the whole game. Is this for the hyper? or for the neo geo 24-bit? you can try to upload the whole game (warrior rage to your computer) and there is alot of great programs out there that allow you to view or import game 3d modles as well as the warrior animation.
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